PAGE 04 · DEVELOP

Paper to pixels.
Three iterations.

Hand-drawn wireframes on dot-grid paper. Fast, ugly, decision-making. Then digital low-fi in Figma. Then mid-fi with the design tokens locked in. The cuts that mattered all happened on paper.

ON THIS PAGE
01 · PAPER WIREFRAMES

Hand-drawn. Eight screens. Three candidates each.

Paper forced fast iteration: 3–5 versions of each screen in under 4 minutes per version. I produced ~24 sketches across these 8 screens. Below is the winning candidate per screen, preserved with annotations.

PAPER · ROUND 2 OF 3
Eight screens · dot-grid notebook · week 8
SVG with sketchy filter and handwriting font
02 · DECISIONS MADE ON PAPER

Five trade-offs that shaped the product.

The decisions that survived to high-fidelity were all made on paper. Pixels resolved questions of fidelity, but the architecture was set on dot-grid.

DECISION 01
One card or many on Home?
Tested three Home variants in gut tests with two reviewers. Single "today" card felt sparse. Five cards felt busy. Timeline-on-top + single card felt right. Winner: day timeline above, Today's Action card below.
DECISION 02
Where does the runway number live?
Sketched as persistent footer banner — anxiety re-trigger. Sketched buried in Money tab — under-served the daily-check pattern. Winner: tile on Home, below Today's Action.
DECISION 03
Severance Reviewer: long-scroll or card-deck?
Long-scroll efficient but encouraged skimming. Card-deck slower but ensured users actually read each clause. The "slow on purpose" principle won. Winner: swipeable card deck.
DECISION 04
Calm-mode visual differentiation
Sketched dimmer colors, sun-rising illustrations, sub-feed feeds. Winner was simplest: same layout as Day-4+, but with one card visible total. The minimalism is the message.
DECISION 05
Day 30 wrap-up tone
First sketch was celebratory "You did it!" with confetti. Crossed out — felt wrong. The user did not "win." The user survived. Redrew as quiet summary: what was done, what is pending, "we'll be here weekly if you want." This sketch became the design.
03 · DIGITAL WIREFRAMES

Mid-fi · grayscale · v3 (post-iteration).

Three iteration rounds happened before testing. v1 translated paper. v2 reduced visual density 30% after a "where's the calm?" critique. v3 added missing edge-case states.

DIGITAL · v3
Eight screens · ready for hi-fi
Figma · grayscale · iPhone 14 form factor
04 · ITERATION NARRATIVE

What changed between v1 and v3.

Screenv1 → v3 changeWhy
SplashRemoved illustration. Three-line copy: "We're sorry. Let's make this calmer. Begin."Tone test ranked v2 calm-vs-corporate at 4.6/5 vs. v1 at 2.8/5.
Home Day 44 secondary cards → just timeline + runway tile + Calm CompanionDensity critique: "where do my eyes go?"
Severance ReviewerLong-scroll → swipeable card deck (one clause per card)Long-scroll encouraged skimming. Slow-on-purpose principle wins.
Runway expandedBig number + line chart → big number + simple horizontal bar"The chart re-triggers anxiety every time I look at it."
Day 30 wrap-up"You did it!" + confetti → "Day 30. You got through 30 days."The user did not "win." They survived. Honest tone.

States added in v3 (not present in v1)

Now the polish.

v4 in production fidelity — iPhone 14 Pro dark mode, 9 screens.

See the Final Designs →